SDK Installation
Welcome to the WireSyndicate SDK. This package provides the foundational architecture required to interface your game environment with our global spatial ad network.
1. Integrate the SDK
Our SDK is strictly verified against Unity 2022.3 LTS and above. Legacy versions are not supported.
To ensure a frictionless and professional integration, our SDK is distributed natively via Git URL. You do not need to download or manage manual .unitypackage files.
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Open your project in the Unity Editor (2022.3 LTS+).
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From the top menu bar, select Window > Package Manager.
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Click the '+' Dropdown in the top-left corner of the window.
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Select Add package from git URL...
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Paste the exact repository string below and click Add:
https://github.com/WireSyndicate/wiresyndicate-unity-sdk.git
Once Unity completes the native compilation pass, the WireSyndicate core libraries will be securely bound to your project. The SDK will not pollute your Assets directory; it remains cleanly managed by UPM within the Packages directory.
Our SDK is verified against Godot 4.2+.
- Download the latest
wire_syndicate_godot_sdk.zipfrom our releases page. - Extract the archive.
- Copy the
addons/wire_syndicatefolder into your Godot project'saddons/directory. - Open your Godot project.
- Navigate to Project > Project Settings > Plugins.
- Check the Enable box next to the WireSyndicate SDK plugin.
The Godot plugin will automatically register the WireSyndicateCore Autoload (Singleton) required for telemetry and network synchronization.