WIRESYNDICATEDocumentation

Godot SDK Installation

Welcome to the WireSyndicate Godot SDK. This package provides the foundational architecture required to interface your game environment with our global spatial ad network.

Our SDK is strictly verified against Godot 4.x. Legacy versions (Godot 3.x) are not supported.

1. Integrate via Git Submodule or Direct Download

To ensure a frictionless and professional integration, our SDK is distributed as a native Godot Addon via our Git repository.

  1. Clone or download the repository into your Godot project's addons folder.

  2. The folder structure must be exactly res://addons/wiresyndicate/.

    mkdir -p addons/wiresyndicate
    git submodule add https://github.com/WireSyndicate/wiresyndicate-godot-sdk.git addons/wiresyndicate

2. Plugin Activation

  1. Open your project in the Godot Editor.
  2. Navigate to Project > Project Settings > Plugins.
  3. Locate WireSyndicate in the plugins list and click Enable.
  4. Enabling the plugin automatically registers the WireSyndicate AutoLoad singleton, securely injecting the core network dependencies into your project.

You are now ready to initialize the network connection in your startup script.