WIRESYNDICATEDocumentation

Asset Specifications

To ensure your brand looks beautiful and loads instantly without interrupting the player's experience, we have some simple guidelines for your creative files.

If your ad files are too large, they can cause the game to stutter, so our system will ask you to optimize them before they can be deployed.

Simple Guidelines

Tip: Keep your file sizes as small as possible while maintaining visual quality. This ensures your ads load blazingly fast for players on all devices!

ParameterRecommended LimitWhy it matters
File Size (Total)25.0 MB maxHuge files take longer to download and can slow down the game.
Image Resolution2048 x 2048 max1024 x 1024 is highly recommended for the best balance of crispness and speed.

Standard Aspect Ratios

To ensure your creative assets are never stretched or distorted in-game, you must upload images that match one of our three standardized aspect ratios:

FormatAspect RatioResolutionBest Used For
Billboard16:9 (Wide)1920x1080Wide screens, landscape billboards, Jumbotrons.
Poster9:16 (Tall)1080x1920Bus stops, movie posters, vertical banners.
Square Decal1:1 (Square)1024x1024Floor decals, logos, symmetrical screens.

If you upload an image with a non-standard aspect ratio, our system will reject it to protect the visual integrity of the developer's game.

Supported Formats

We strictly support standard 2D image formats for your campaigns:

  • Dynamic Textures: .png, .jpg, .webp.

🛠️ Developer Implementation: UV Mapping

If you are a game developer implementing WireSyndicate placements into your 3D models, please ensure the following:

  1. Material Property: The SDK will automatically download the brand's Dynamic Texture and apply it to the _BaseMap (URP/HDRP) or _MainTex (Standard) property of your object's material.
  2. UV Unwrapping: You must UV unwrap your 3D models (billboards, screens, posters) to precisely match the target aspect ratio (16:9, 9:16, or 1:1). If your UV map does not align with the category you selected for the placement, the brand's Dynamic Texture will appear stretched or squashed on your mesh!